Team 254 participated in VEX from 2009 until 2023, but no longer participates.
VEX is a mid-level robotics competition targeted toward high-school aged students. It offers the traditional challenge of a FIRST Robotics competition but with a more accessible and affordable robotics kit. The ultimate goal of VEX is to reach more young people with a lower-cost, more accessible opportunity to discover the excitement and rewards...
VEX Robotics Competition Spin Up is played on a 12’x12’ square field configured as seen above. Two (2) Alliances – one (1) “red” and one (1) “blue” – composed of two (2) Teams each, compete in matches consisting of a fifteen (15) second Autonomous Period, followed by a one minute and forty-five second (1:45) Driver Controlled Period.
The object of the game...
VEX Robotics Competition Tipping Point is played on a 12’x12’ square field with Two Alliances – one “red” and one “blue” – composed of two Teams each, competing in matches consisting of a 15 second Autonomous Period, followed by a 1:45 Driver Controlled Period.
The object of the game is to attain a higher score than the opposing Alliance by Scoring Rings,...
VEX Robotics Competition Change Up is played on a 12’x12’ square field configured as seen above. Two (2) Alliances – one (1) “red” and one (1) “blue” – composed of two (2) Teams each, compete in matches consisting of a fifteen (15) second Autonomous Period, followed by a one minute and forty-five second (1:45) Driver Controlled Period.
The object of the game...
VEX Robotics Competition Tower Takeover is played on a 12’x12’ square field configured as seen above. Two alliances – one red and one blue – composed of two teams each, compete in matches consisting of a 15 second autonomous period, followed by a 1:45 driver controlled period.
The object of the game is...
VEX Robotics Competition Turning Point is played on a 12’x12’ square field. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a fifteen second autonomous period followed by one minute and forty-five seconds of driver-controlled play.
The object of the game is to attain a higher score than the opposing Alliance by...
VEX Robotics Competition In the Zone is played on a 12’x12’ square field configured as seen to the right. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a fifteen second autonomous period followed by one minute and forty-five seconds of driver-controlled play.
The object of the game is to attain a higher score than...
VEX Robotics Competition Starstruck is played on a 12’x12’ square field configured as seen to the right. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a fifteen second autonomous period followed by one minute and forty-five seconds of driver-controlled play.
The object of the game is to attain a higher score than the opposing...
VEX Robotics Competition, Nothing But Net, is played on a 12’x12’ square field configured as seen to the right. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a fifteen second autonomous period, followed by one minute and forty-five seconds of driver-controlled play.
The object of the game is to attain a higher score than...
VEX Skyrise is played on a 12’x12’ square field configured as seen to the right. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a fifteen second autonomous period followed by one minute and forty-five seconds of driver-controlled play.
The object of the game is to attain a higher score than the opposing alliance by...
VEX Toss Up is played on a 12’x12’ square field configured as seen above. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a fifteen second autonomous period followed by one minute and forty-five seconds of driver-controlled play.
The object of the game is to attain a higher score than the opposing Alliance by Scoring...
VEX Sack Attack is played on a 12’x12’ square field configured as seen above. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a fifteen second autonomous period followed by one minute and forty-five seconds of driver- controlled play.
The object of the game is to attain a higher score than the opposing Alliance by...
VEX Gateway is played on a 12’x12’ square field configured as seen above. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a twenty-second autonomous period followed by two minutes of driver-controlled play.The object of the game is to attain a higher score than your opponent Alliance by Scoring Barrels and Balls in Goals,...
VEX Round Up is played on a 12’x12’ square field configured as shown. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a twenty-second autonomous period followed by two minutes of driver-controlled play.
The object of the game is to attain a higher score than your opponent alliance by scoring tubes upon goalposts, owning goalposts...
VEX Clean Sweep is played on a 12’x12′ square field configured as seen above. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a twenty-second autonomous period followed by two minutes of driver-controlled play.
The object of the game is to attain a higher score than your opponent’s alliance by moving as many balls as...
Elevation is played on a 12’x12′ square field. Two alliances – one “red” and one “blue” – composed of two teams each, compete in each match which consists of a twenty-second autonomous period followed by two minutes of driver-controlled play.
The object of the game is to attain a higher score than your opponent alliance by placing cubes into goals, and by “owning” goals by...
Bridge Battle is played on a 12’x12′ square field configured as seen above. Two alliances – one “red” and one “blue” – composed of two teams each, compete in a match. Matches consist of a twenty-second autonomous period followed by two minutes of driver-controlled play.
The object of the game is to attain a higher score than your opponent alliance by placing tennis balls and...
VirtualVEX is a powerful, expandable VEX Robotics simulator tailored for VRC teams, developed by Team 254. Originally created for the 2011-2012 Gateway season, the software has been constantly updated and now runs a simulation of the Sack Attack game. VirtualVEX is designed with VEX teams in mind: it works with up to 2 USB joysticks and features virtual robots based upon common designs. Also, users...